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       Iris-Net



Tutorial Création et Adaptation de personnages sous Mugen par Sunny : 2eme Partie


States (Etats)


Group Description Comments

0 Standing
5 Turning
10 Stand to crouch
11 Crouching
12 Stand to crouch
20 Walking forwards
21 Walking backwards
40 Jump start (on ground)
41 Jump neutral (upwards)
42 Jump forwards (upwards)
43 Jump back (upwards)
44 Jump neutral (downwards)
45 Jump fwd (downwards)
46 Jump back (downwards)
47 Jump landing
100 Run fwd
105 Hop back
110 Dodge up
115 Dodge down
120 Start guarding (stand)
121 Start guarding (crouch)
122 Start guarding (air)
130 Guard (stand)
131 Guard (crouch)
132 Guard (air)
140 Stop guarding (stand)
141 Stop guarding (crouch)
142 Stop guarding (air)
150 Guarding a hit (stand)
151 Guarding a hit (crouch)
152 Guarding a hit (air)

Les sprites requis voir le fichier spr.gif

Frame Description Axi
5000,0 Hit high while standing, head back slightly Feet
5000,10 Hit high while standing, head back more Feet
5000,20 Hit high while standing, head back far Feet
5001,0 Frame 5000,0 Midsection
5001,10 Frame 5000,10 Midsection
5001,20 Frame 5000,20 Midsection
5002,0 Frame 5000,0 Head
5002,10 Frame 5000,10 Head
5002,20 Frame 5000,20 Head
5010,0 Hit low while standing, bent over slightly Feet
5010,10 Hit low while standing, bent over more Feet
5010,20 Hit low while standing, bent over far Feet
5011,0 Frame 5010,0 Midsection
5011,10 Frame 5010,10 Midsection
5011,20 Frame 5010,20 Midsection
5012,0 Frame 5010,0 Head
5012,10 Frame 5010,10 Head
5012,20 Frame 5010,20 Head
5020,0 Hit while crouching, head back slightly Feet
5020,10 Hit while crouching, head back more Feet
5020,20 Hit while crouching, head back far Feet
5030,0 Hit back, head back slightly Where feet would be if standing
5030,10 Hit back, head back far Where feet would be
5030,20 * Hit in stomach with body horizontal Where feet would be
5030,30 * Hit back, body horizontal Where feet would be
5030,40 * Falling, head down slightly Where feet would be
5030,50 * Falling, head down far Where feet would be
5031,0 Frame 5030,0 Midsection
5031,10 Frame 5030,10 Midsection
5031,20 * Frame 5030,20 Midsection
5031,30 * Frame 5030,30 Midsection
5031,40 * Frame 5030,40 Midsection
5031,50 * Frame 5030,50 Midsection
5032,0 Frame 5030,0 Head
5032,10 Frame 5030,10 Head
5032,20 * Frame 5030,20 Head
5032,30 * Frame 5030,30 Head
5032,40 * Frame 5030,40 Head
5032,50 * Frame 5030,50 Head
5040,0 Fall and hitting ground Ground-level (eg. back)
5040,10 Lying down on ground Ground-level
5040,20 * Hit while lying on ground Ground-level
5041,0 Frame 5040,0 Middle of body
5041,10 Frame 5040,10 Middle of body
5041,20 * Frame 5040,20 Middle of body
5042,0 Frame 5040,0 Head
5042,10 Frame 5040,10 Head
5042,20 * Frame 5040,20 Head
5060,0 * Hit up, head pointed up, body vertical Where feet would be if standing
5060,10 * Head pointed down, body vertical Where feet would be
5061,0 * Frame 5060,0 Midsection
5061,10 * Frame 5060,10 Midsection
5062,0 * Frame 5060,0 Head
5062,10 * Frame 5060,10 Head
5070,0 * Thrown, body tiled forwards slightly Where feet would be if standing
5070,10 * Thrown, body tiled forwards far Where feet would be
5070,20 * Thrown, body horizontal, head in front Where feet would be
5071,0 * Frame 5070,0 Midsection
5071,10 * Frame 5070,10 Midsection
5071,20 * Frame 5070,20 Midsection
5072,0 * Frame 5070,0 Head
5072,10 * Frame 5070,10 Head
5072,20 * Frame 5070,20 Head

Les groupes recommandés supplémentaires

Reserved
0-199

Basic attacks:
200-299 Standing attacks
300-399 More standing attacks, running attacks
400-499 Crouch attacks
500-599 More crouch attacks
600-699 Air attacks
700-799 More air attacks
800-999 Unused - use if you need more states

Special attacks:
1000-2999 All special attacks

Hyper (super) attacks:
3000-4999 All hyper attacks
5000-5999 - reserved -



 
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