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Button configuration :

Light kick

Heavy kick

Light kick + Light punch

Light punch

Heavy punch

Heavy kick + Heavy punch

Taunt


Basic Moves :

Dash
Hop Back
+ or Roll forward
+ or Roll back
+ + or Ashura Senkuu

Slow teleport forward.
+ + or Ashura Senkuu

Fast teleport forward.
+ + or Ashura Senkuu

Slow teleport backward.
+ + or Ashura Senkuu

Fast teleport backward.


Basic Attacks :


+ Sakotsu Wari

+ Hiji Ate

+ Senpuu Kyaku

+ Kurubushi Kick


Throws :


+ Seoi Nage

Throw forward.

+ Tomoe Nage

Throw backward.


Specials :


+ or Hadou Ken

Classic projectile.

+ or Shakunetsu Hadou Ken

Stronger projectile, make the opponent fall.

+ or Hadou Ken (during jump)

Air projectile.

+ or Shouryuu Ken

Anti air attack.

+ or Tatsumaki Senpuu Kyaku (can be done during jump)

Hurricane kick.

+ Hyakki Goujin (during jump)

Air diagonal kick.

+ Hyakki Goujin (during jump)

Strong air diagonal kick.


Hypers :


(x2) + or Shinkuu Hadou Ken

Hyper Hadou Ken that makes 3-hits.

Hold or Denjin Hadou Ken (during Shinkuu Hadou Ken)

Concentrate the Shinkuu Hadou Ken.

(x2) + or Shinkuu Tatsumaki Senpuu Kyaku

Same as Tatsumaki Senpuu Kyaku but with no horizontal move.


Exceeds :
(can be done 1 time during a match and need to have less than 50% life)


(x2) + + Shin Shoryuken

A strong Shouryuu Ken that makes 4-hits.

+ Shun Goku Satsu

The 16-hits demon attack from Akuma.



 
 

 


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